Conventions of Graphic Novels
Bryant, Jake. "Adaptation: The Conventions of a Graphic Novel." Concept Development & 3D Design. 28 Feb. 2014. Web. 4 Dec. 2014.
Elements of Art
Angle of view is the position from where the photographer took the picture. A photographer can point the camera from below, above, or straight at an object. In other artistic media, this is often called point of view. When looking for subjects, especially in nature, a photographer often shifts the angle of view to make interesting images. Angle of view can also express emotion or mood. It can give the viewer a sense of being small if looking up, or a sense of being big if looking down.
Color is light reflected off objects. Color has three main charateristics; hue (the name of the color, such as red, green, blue, etc.), value (how light or dark it is), and intensity (how bright or dull it is). Artists use color to achieve many effects. Color gives viewers a sense of mood, place, and time of year. Color can also move your eye around a composition and create a sense of space on a flat surface. Some artists achieve very saturated (strong, intense) color in their images, while others intentionally use subdued or muted colors in their subject matter.
Focus is the sharpness or clarity of subjects in the photographic image. Soft focus is created when a photographer manipulates the camera to achieve blurry, gentle edges. Photographers use the aperture (lens opening) and limitations of the lens to create sharp detail, soft edges, or both; this is called selective focus.
Forms are three-dimensional shapes expressing length, width, and depth. Balls, cylinders, boxes, and pyramids are forms.
Framing is how a photographer carefully presents a subject. Unlike painters, who usually begin with a blank canvas, photographers begin with everything in front of them. Once a subject is found, a photographer decides what to include in the picture frame. The photographer then composes the image to draw a viewer’s attention to the subject in a way that best expresses the artist’s idea of it.
Line is a mark with greater length than width. Lines can be horizontal, vertical, or diagonal; straight or curved; thick or thin.
Shape is a closed line. Shapes can be geometric, like squares and circles; or organic, like free-form or natural shapes. Shapes are flat and can express length and width.
Space is the area between and around objects. The space around objects is often called negative space; negative space has shape Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call space.
Texture is how the surface of an object appears to feel or actually feels to the touch. Texture can be described as rough, smooth, soft, etc. Texture is shown in photographs by the way the light falls on an object and through value changes. The paper on which the photograph is made also determines texture.
Principles of Design
Balance is the distribution of the visual weight of objects, colors, texture, and space. If the design was a scale, these elements should be balanced to make a design feel stable. In symmetrical balance, the elements used on one side of the design are similar to those on the other side; in asymmetrical balance, the sides are different but still look balanced. In radial balance, the elements are arranged around a central point and may be similar.
Emphasis is the part of the design that catches the viewer’s attention. Usually the artist will make one area stand out by contrasting it with other areas. The area could be different in size, color, texture, shape, etc.
Movement is the path the viewer’s eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape, and color within the work of art.
Pattern is the repeating of an object or symbol all over the work of art.
Repetition works with pattern to make the work of art seem active. The repetition of elements of design creates unity within the work of art.
Proportion is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. When drawing the human figure, proportion can refer to the size of the head compared to the rest of the body.
Rhythm is created when one or more elements of design are used repeatedly to create a feeling of organized movement. Rhythm creates a mood like music or dancing. To keep rhythm exciting and active, variety is essential.
Variety is the use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art.
Unity is the feeling of harmony between all parts of the work of art, which creates a sense of completeness.
All terms and explanations are from: